Anita Elberse did some research on the Long Tail theory and found some interesting trends. You can read her paper here.
She compared the Long Tail theory to some real world data she collected from some digital retailers. What she found makes a lot of sense.
Basically, most people have a very limited amount of time to search for products they aren't familiar with. In her research music and movie retailers were used as data sources. When it comes down to it there is a small amount of people that are going to dive into the Long Tail of any product type.
At the end of the paper Anita gives advice to producers and retailers.
This was my favorite piece of advice, to retailers.
1. If the goal is to cater to your heavy customers, broaden your assortment with more niche products.
My research shows that even when online assortments of videos and music are enormous, and thus even the most frequent customers could easily satisfy their appetites with products in the top decile, those customers are disproportionately active in the tail. They want a wide assortment, so offering one helps attract and retain them, whether they pay by the product or for a subscription (frequent customers typically opt for more-expensive subscription plans).
If you read the Long Tail, you'll want to read Chris Anderson's response to Anita's research.
Friday, July 04, 2008
Long Tail Debate
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Patrick Woodward
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12:23 PM
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Tuesday, July 01, 2008
The Future of Sound Engineering
In the years leading up to today it has been necessary for someone who is skilled in using and manipulating sound recording tools, to be involved in the recording process of an artist or band. Since starting work at the Hit Factory recording studio in NYC in 2000 I've seen the *need* for this technological expertise decrease.
Recording technology has become so transparent and simple to use that almost any artist with ambition can learn a piece of software or hardware, and record themselves. Many times in a band situation, the responsibility falls on the tech savy member of the group. This is a very good thing because it makes the creative process fluid.
So, where does that leave the person who is skilled in using technology to record music? This issue is something I've thought about ever since getting into the engineer business professionally years ago. Many a conversation has centered around this issue. Here is my view on where things are heading.
The recording engineer has two responsibilities. One is to make sure that the technology needed for the creation process works. Her responsibility is to make the technology transparent so that creativity can just flow. Making the instruments sound good by using quality equipment, using interesting techniques, and capturing the essence of what is being played all fall into this side of being an engineer. The second responsibility is a much more personal thing which is acting as a sounding board to the artist or band. Providing perspective, suggestions, guiding the artist through the process, and acting as a producer all fall into this side of being a recording engineer. The best engineers are not known for their technical prowess but the vibe and energy they bring to a recording session.
The first responsibility, the technical one, is moving towards being totally transparent on its own without the help of an engineer type of person. Recording hardware and software is only going to get better, cheaper, and simpler.
The second responsibility, the subjective one, is in some ways becoming more and more important because there are simply more artists who need the perspective that a good engineer can provide. The sheer amount of music that is being made due to the power of cheap recording systems made for home use is overwhelming and all of that music can benefit from another perspective.
Artists and bands can always benefit from a 'second set of ears', and that will never change. Injecting a trusted outside perspective on the creative process will always make a project better or different in a positive way. The sonic expertise that recording engineers have can add that last bit of special something that puts a song over the top.
Today, the stage of the creation process where artists and bands can benefit from an engineer is the 'mixing' stage. This final stage is where a trusted perspective can help take a piece of music to another level.
The recording industry needs engineers that can provide this expertise to more artists and bands that ever before. There will always be a need for both responsibilities of an engineer but there will increasingly be a greater need for that outside perspective. Wouldn't it be great if all the musicians making music on a budget (and who isn't today) had access to the expertise of a top notch engineer?
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Patrick Woodward
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10:17 PM
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Monday, June 30, 2008
But it Wasn't Intentional
I've been reading Lawrence Lessig's book, Free Culture. Great, great book about the argument for copyright reform.
This passage examines how current copyright law is inefficient in the context of how content acts on the web.
When at least forty-three million citizens download content from the Internet, and when they use tools to combine that content in ways unauthorized by copyright holders, the first question we should be asking is not how best to involved the FBI. The first question should be whether this particular prohibition is really necessary in order to achieve the proper ends that copyright law serves. Is there another way to assure that artists get paid without transforming forty-three million Americans into felons? Does it make sense if there are other ways to assure the artists get paid without transforming America into a nation of felons?
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Patrick Woodward
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12:45 AM
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Sunday, June 29, 2008
Bring on the Incentives
I was reading this in the NY Times this morning and it struck me how powerful incentives have been historically. It supplants in my mind how important incentives can be to get the ball rolling. Check out this excerpt:
During a bubble, investment is spurred by technological progress and new economic assumptions — in this case about the price of oil, climate change and the desire to curb carbon emissions. Government does its part by using subsidies and the tax code to encourage the new industry. Just as in the 19th century the federal government offered land grants to inspire a railroad boom, Congress today is pushing an alternative energy boom by mandating ethanol use and giving generous tax credits for solar and wind-based energy. The investment has already led to more efficient solar panels, wind turbines and storage batteries.
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Patrick Woodward
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2:39 PM
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Sunday, June 15, 2008
Remixing with Apple
I saw this video that my brother posted and although this sort of remixing is nothing new, it made an impression on me.
What I put together in my head is this: We all know that Apple makes products that help us produce content but more importantly it is making simple products that are helping us remix, reuse, and re-experience content.
The simplicity of iMovie, iTunes, and Garage Band make it easy to take content we're experiencing and mix it up and Apple markets it's computers accordingly.
iTunes already lets us mix it up and make custom ringtones. iMovie's emphesis is on the editing. It couldn't be easier to change the look of a video clip. The point here is that anyone can figure it out. Ultra simple editing. The same thing goes for Garage Band. Bands are even starting to let users download music stems directly into a Garage Bands session to remix.
When it comes to audio and video Apple makes two tiers production and editing software. Final Cut is the high-end video software, iMovie is for everyone. Logic is the high-end audio software, Garage Band is for everyone.
They've got all the bases covered with it comes to content production and editing. One set for the first generation creators, and one for the remixers.
I would venture to say that everyone knows what iMovie is and less know what Final Cut is. Yes, iMovie can come with your computer but that is just another indication of what people really *want*. People want to remix, reuse, rebroadcast, and re-experience content.
As someone who is currently involved with the creation of music, I think about how people experience and use music. When it comes to music, we're moving towards the listener having increased creative input into how the music is experienced and Apple is making that transition easy.
Thats all.
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Patrick Woodward
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10:50 PM
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Tuesday, June 10, 2008
BMW's GINA
With the interchangeable body panels of the smart car and the flexible design of the GINA, I see the twinkling of a trend.
props: signal vs. noise
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Patrick Woodward
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11:23 PM
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Friday, June 06, 2008
Indiana Jones, Back to the Future, Star Wars, 007
I went to see the Kingdom of the Crystal Skull a few weeks back but had trouble really connecting with the story. It made me think about what I really connected with in this story when I was a kid. The Indiana Jones, Back to the Future, 007, and Star Wars movies were stories that I could live inside of. I believed them, I could make myself believe that they were actually happening somewhere in the world. And I wanted to go *there*.
These stories spoke to me. So, why didn't I feel the same about Kingdom of the Crystal Skull? Was it the CGI, the actors...?
It might of been some of that stuff, but overall it was translating the story to film in a way that made me believe it. Had I read the script for the Crystal Skull movie, I probably would have liked it more that the movie.
It's all in how that script translates to the screen in a way that is believable. In the prior Indy trilogy it felt like "they" worked hard at getting the story across. The design of the sets, the acting, the chemistry, it felt like the team worked hard at getting that story across on the screen and I could feel it. Kingdom didn't feel like it had that tangible feel to it.
Same thing goes for Back to the Future. That story is so over the top and of course it was hard to get that across to the screen. And Star Wars, we all know how hard the Lucas team worked at getting story to the screen. Building those sets, and models, and costumes was all a creative experience.
Where are today's stories that are on par with the Indy, BTTF, and Star Wars trilogies? I guess you could say that the Harry Potter series is on par but those movies are adaptations of books. What long running stories today are written for film?
I want a good story I can live inside of.
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Patrick Woodward
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6:53 PM
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